Posts posted by JulioHerrlein
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No, but I also would like to have one for the Mixed Percussion instrument.
Here is my map

<?xml version="1.0" encoding="UTF-8"?><museScore version="4.60"><percussionPanelColumns>8</percussionPanelColumns><Drum pitch="27"><head>cross</head><line>-1</line><voice>0</voice><name>Closed Hi-Hat</name><stem>1</stem><panelRow>4</panelRow><panelColumn>5</panelColumn></Drum><Drum pitch="28"><head>cross</head><line>9</line><voice>1</voice><name>Pedal Hi-Hat</name><stem>2</stem><panelRow>4</panelRow><panelColumn>7</panelColumn></Drum><Drum pitch="29"><head>xcircle</head><line>-1</line><voice>0</voice><name>Open Hi-Hat</name><stem>1</stem><panelRow>4</panelRow><panelColumn>6</panelColumn></Drum><Drum pitch="30"><head>cross</head><line>0</line><voice>0</voice><name>Ride Cymbal</name><stem>1</stem><panelRow>5</panelRow><panelColumn>0</panelColumn></Drum><Drum pitch="31"><head>plus</head><line>-1</line><voice>0</voice><name>Stick Click</name><stem>1</stem><panelRow>4</panelRow><panelColumn>4</panelColumn></Drum><Drum pitch="36"><head>normal</head><line>7</line><voice>0</voice><name>Bass Drum</name><stem>2</stem><shortcut>A</shortcut><panelRow>0</panelRow><panelColumn>0</panelColumn></Drum><Drum pitch="37"><head>cross</head><line>3</line><voice>0</voice><name>Snare Rim</name><stem>1</stem><panelRow>1</panelRow><panelColumn>1</panelColumn></Drum><Drum pitch="38"><head>normal</head><line>3</line><voice>0</voice><name>Snare</name><stem>1</stem><shortcut>B</shortcut><panelRow>0</panelRow><panelColumn>1</panelColumn></Drum><Drum pitch="41"><head>normal</head><line>6</line><voice>0</voice><name>Low Tom</name><stem>1</stem><panelRow>5</panelRow><panelColumn>2</panelColumn></Drum><Drum pitch="43"><head>normal</head><line>4</line><voice>0</voice><name>Mid Tom</name><stem>1</stem><panelRow>5</panelRow><panelColumn>3</panelColumn></Drum><Drum pitch="45"><head>normal</head><line>2</line><voice>0</voice><name>High Tom</name><stem>1</stem><panelRow>5</panelRow><panelColumn>4</panelColumn></Drum><Drum pitch="52"><head>cross</head><line>5</line><voice>0</voice><name>Tam-Tam</name><stem>1</stem><panelRow>5</panelRow><panelColumn>5</panelColumn></Drum><Drum pitch="54"><head>diamond</head><line>6</line><voice>0</voice><name>Tambourine</name><stem>1</stem><shortcut>G</shortcut><panelRow>0</panelRow><panelColumn>6</panelColumn></Drum><Drum pitch="55"><head>cross</head><line>-4</line><voice>0</voice><name>Splash Cymbal</name><stem>1</stem><panelRow>5</panelRow><panelColumn>1</panelColumn></Drum><Drum pitch="56"><head>triangle-down</head><line>0</line><voice>0</voice><name>Cowbell</name><stem>1</stem><panelRow>2</panelRow><panelColumn>7</panelColumn></Drum><Drum pitch="57"><head>cross</head><line>-2</line><voice>0</voice><name>Suspended Cymbal</name><stem>1</stem><shortcut>E</shortcut><panelRow>0</panelRow><panelColumn>4</panelColumn></Drum><Drum pitch="58"><head>ti</head><line>0</line><voice>0</voice><name>Vibraslap</name><stem>1</stem><panelRow>1</panelRow><panelColumn>3</panelColumn></Drum><Drum pitch="59"><head>cross</head><line>4</line><voice>0</voice><name>Hand Cymbals</name><stem>1</stem><shortcut>F</shortcut><panelRow>0</panelRow><panelColumn>5</panelColumn></Drum><Drum pitch="60"><head>normal</head><line>-1</line><voice>0</voice><name>Hi Bongo</name><stem>1</stem><panelRow>2</panelRow><panelColumn>6</panelColumn></Drum><Drum pitch="61"><head>normal</head><line>0</line><voice>0</voice><name>Lo Bongo</name><stem>1</stem><panelRow>2</panelRow><panelColumn>5</panelColumn></Drum><Drum pitch="62"><head>normal</head><noteheads><whole>noteheadXOrnate</whole><half>noteheadXOrnate</half><quarter>noteheadXOrnate</quarter><breve>noteheadXOrnate</breve></noteheads><line>1</line><voice>0</voice><name>Mute Hi Conga</name><stem>1</stem><panelRow>2</panelRow><panelColumn>4</panelColumn></Drum><Drum pitch="63"><head>normal</head><line>1</line><voice>0</voice><name>Hi Conga</name><stem>1</stem><panelRow>2</panelRow><panelColumn>3</panelColumn></Drum><Drum pitch="64"><head>normal</head><line>2</line><voice>0</voice><name>Lo Conga</name><stem>1</stem><panelRow>2</panelRow><panelColumn>2</panelColumn></Drum><Drum pitch="65"><head>normal</head><line>5</line><voice>0</voice><name>Hi Timbale</name><stem>1</stem><panelRow>2</panelRow><panelColumn>1</panelColumn></Drum><Drum pitch="66"><head>normal</head><line>7</line><voice>0</voice><name>Lo Timbale</name><stem>1</stem><panelRow>2</panelRow><panelColumn>0</panelColumn></Drum><Drum pitch="67"><head>triangle-down</head><line>-2</line><voice>0</voice><name>Hi Agogô</name><stem>1</stem><panelRow>3</panelRow><panelColumn>7</panelColumn></Drum><Drum pitch="68"><head>triangle-down</head><line>-1</line><voice>0</voice><name>Lo Agogô</name><stem>1</stem><panelRow>3</panelRow><panelColumn>6</panelColumn></Drum><Drum pitch="69"><head>diamond</head><line>2</line><voice>0</voice><name>Cabasa</name><stem>1</stem><panelRow>1</panelRow><panelColumn>6</panelColumn></Drum><Drum pitch="70"><head>diamond</head><line>4</line><voice>0</voice><name>Maracas</name><stem>1</stem><panelRow>1</panelRow><panelColumn>5</panelColumn></Drum><Drum pitch="71"><head>ti</head><line>-3</line><voice>0</voice><name>Long Whistle</name><stem>1</stem><panelRow>4</panelRow><panelColumn>2</panelColumn></Drum><Drum pitch="72"><head>cross</head><line>-3</line><voice>0</voice><name>Short Whistle</name><stem>1</stem><panelRow>4</panelRow><panelColumn>3</panelColumn></Drum><Drum pitch="73"><head>cross</head><line>-1</line><voice>0</voice><name>Short Güiro</name><stem>1</stem><panelRow>3</panelRow><panelColumn>5</panelColumn></Drum><Drum pitch="74"><head>slashed1</head><line>-1</line><voice>0</voice><name>Long Güiro</name><stem>1</stem><panelRow>3</panelRow><panelColumn>4</panelColumn></Drum><Drum pitch="75"><head>la</head><line>0</line><voice>0</voice><name>Claves</name><stem>1</stem><shortcut>H</shortcut><panelRow>0</panelRow><panelColumn>7</panelColumn></Drum><Drum pitch="76"><head>la</head><line>5</line><voice>0</voice><name>Hi Woodblock</name><stem>1</stem><panelRow>3</panelRow><panelColumn>3</panelColumn></Drum><Drum pitch="77"><head>la</head><line>7</line><voice>0</voice><name>Lo Woodblock</name><stem>1</stem><panelRow>3</panelRow><panelColumn>2</panelColumn></Drum><Drum pitch="78"><head>cross</head><line>8</line><voice>0</voice><name>Mute Cuica</name><stem>1</stem><panelRow>4</panelRow><panelColumn>1</panelColumn></Drum><Drum pitch="79"><head>slashed2</head><line>8</line><voice>0</voice><name>Open Cuica</name><stem>1</stem><panelRow>4</panelRow><panelColumn>0</panelColumn></Drum><Drum pitch="80"><head>cross</head><line>0</line><voice>0</voice><name>Mute Triangle</name><stem>1</stem><shortcut>D</shortcut><panelRow>0</panelRow><panelColumn>3</panelColumn></Drum><Drum pitch="81"><head>triangle-up</head><line>0</line><voice>0</voice><name>Triangle</name><stem>1</stem><shortcut>C</shortcut><panelRow>0</panelRow><panelColumn>2</panelColumn></Drum><Drum pitch="82"><head>diamond</head><line>5</line><voice>0</voice><name>Shaker</name><stem>1</stem><panelRow>1</panelRow><panelColumn>4</panelColumn></Drum><Drum pitch="83"><head>triangle-down</head><line>3</line><voice>0</voice><name>Sleigh Bells</name><stem>1</stem><panelRow>1</panelRow><panelColumn>2</panelColumn></Drum><Drum pitch="84"><head>ti</head><line>2</line><voice>0</voice><name>Mark Tree</name><stem>1</stem><panelRow>1</panelRow><panelColumn>0</panelColumn></Drum><Drum pitch="85"><head>la</head><line>2</line><voice>0</voice><name>Castanets</name><stem>1</stem><panelRow>1</panelRow><panelColumn>7</panelColumn></Drum><Drum pitch="86"><head>normal</head><noteheads><whole>noteheadSlashX</whole><half>noteheadSlashX</half><quarter>noteheadSlashX</quarter><breve>noteheadSlashX</breve></noteheads><line>4</line><voice>0</voice><name>Taiko Rim</name><stem>1</stem><panelRow>3</panelRow><panelColumn>1</panelColumn></Drum><Drum pitch="87"><head>slash</head><line>4</line><voice>0</voice><name>Taiko</name><stem>1</stem><panelRow>3</panelRow><panelColumn>0</panelColumn></Drum></museScore> -
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Janusz, is there some general function to apply selectively any function to a list ?
It would be useful in conjunction to this.
For example, selectively applying the motive-subdivision in the first and third measure of a list while mantaining the rest of the list original.
A kind of general bypass to any kind of list.
Thanks in advance,
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Dear All,
Here is a proto-function idea... If Janusz or someone are interested in transform it in a core function, I think it could be interesting...
Sometimes I like to take a motive or chorale texture and use it to make a kind of accompaniment or texture ala Reich.
I created my way to do it, but it could be perfected in a better function and integrated in the core system.
Here is the idea:
;; Motive(setf mat '(h c4 q. d4 e e4 -q w c4 h d4 q e4 -q))
;; small value
(setf fig-value '(e))The "proto-function". What I could not achieve was how to make it respect the rests in the motive, but it works for generating the texture, respecting the pitch and length boundaries of the motive.
(flatten (make-omn:pitch (omn :pitch (omn-to-time-signature mat (get-time-signature (omn-to-measure (length-legato mat) (flatten (length-legato (omn :length mat))))))):length (omn-to-time-signature(length-span (get-span mat)(gen-repeat 200 fig-value))(get-time-signature (omn-to-measure (length-legato mat) (flatten (length-legato (omn :length mat))))))))RESULT
(e c4 mf c4 c4 c4 e d4 mf d4 d4 e e4 mf e4 e4 e c4 mf c4 c4 c4 c4 c4 c4 c4 e d4 mf d4 d4 d4 e e4 mf e4 e4 e4)
It could be perfected to result this:
(e c4 mf c4 c4 c4 d4 d4 d4 e4 -q e c4 c4 c4 c4 c4 c4 e c4 c4 d4 mf d4 d4 d4 e4 e4 -q)

Same texture with the fig-value set do 16th note
(setf fig-value '(s))
Best wishes,
Julio
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Dear Friends at Opusmodus team,
With great joy, I´d like to share with you an important international prize I received as composer in 28th november. It´s the IBERMÚSICAS prize for Symphonic Band 2025. It was very competitive and I´m honored to represent Brazil in this contest.
I´m posting this here because Opusmodus became since 2017 a very important tool in my compositional process, although I do not use it from beginning to end, i.e., there are many things I do manually. Nevertheless, it plays a crucial role in my workflow and I´d like to thanks the team for this.
All the best and happy 2026 !
Here are the selected compositions:
https://seleccionados2025.ibermusicas.org/
And the information of the selection:
Translation
A jury composed of renowned conductors carried out the qualification and selection process for the winning works of the “Ibermúsicas Prize for the Composition of a Work for Symphonic Band” 2025.
Encouraging musical creation, Ibermúsicas has launched a new edition of its competitions for the creation of academic works, this time specifically focused on the creation of new works for symphonic bands, to be premiered by top-tier ensembles from Colombia, Costa Rica, Cuba, Mexico, and Venezuela.
In this edition, composers were invited to draw inspiration from the Ibero-American soundscape, as a diverse and colorful space, varied and contrasting, which, despite its differences, weaves threads, like the symphonic wind bands that traverse our countries and blend with their different cultures, to find very particular sonorities that make them unique in each country or region.
With the aim of promoting mutual understanding between the peoples and the specific subsector of wind bands among our countries, composers were encouraged to explore this sonic universe through the repertoires, genres, and soundings of bands from different countries, schools, and their reference composers, among many other possibilities that unite the countries that are part of Ibero-American cooperation.
The award includes, in addition to financial recognition for each creator, the premiere of the winning works performed by the Valle Departmental Symphonic Band of Colombia, one of the seven bands of the General Directorate of Bands of Costa Rica, the National Concert Band of Cuba, the Symphonic Band of the Faculty of Music of UNAM in Mexico, and the Caracas Marching Band of Venezuela.
The jury, composed of Andrés Porras Alfaro from Costa Rica, David Leonardo Guarin Ortiz from Colombia, Marcia Quesada from Cuba, Luis Manuel Sánchez from Mexico, and Pedro Mauricio Gonzalez from Venezuela, worked intensively on selecting the winning works from among the 62 submitted to the competition under pseudonyms.
With pride and joy, the Ibermúsicas Program invites you to discover the names of the winning male and female composers of this competition here.
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@Stephane Boussuge , This is the way I was going also, sending midi notes to trigger Serato Sample, that is similar to Redux, I think.
Here is my session
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Some Squarepusher fun
(make-mix 'mixA '(:audio "E:/Opmo_win_work/opusmodus/Opusmodus/Media/Audio/cw_amen10_135.wav" :segments ( (:start 0.0 :len (bar-to-sec '(w) :bpm 135)) (:start 0.0 :len (bar-to-sec '(h) :bpm 135)) (:start 0.0 :len (bar-to-sec '(h) :bpm 135)) (:start 0.0 :len (bar-to-sec '(s) :bpm 135)) (:start 0.0 :len (bar-to-sec '(e.) :bpm 135)) (:start 0.0 :len (bar-to-sec '(e.) :bpm 135)) (:start 0.0 :len (bar-to-sec '(e.) :bpm 135)) ;(:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) ;(:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) ;(:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) ;(:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) ;(:start (bar-to-sec '(s) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) ;(:start 0.0 :len (bar-to-sec '(w) :bpm 135)) ;(:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) ;(:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(e) :bpm 135)) ;(:start (bar-to-sec '(q) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) ;(:start (bar-to-sec '(q) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) ;(:start (bar-to-sec '(q) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) ;(:start (bar-to-sec '(q) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) ;(:start (bar-to-sec '(q) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) ;(:start (bar-to-sec '(qe) :bpm 135) :len (bar-to-sec '(e) :bpm 135)) ;(:start (bar-to-sec '(qe) :bpm 135) :len (bar-to-sec '(e) :bpm 135)) ;(:start (bar-to-sec '(qe) :bpm 135) :len (bar-to-sec '(e) :bpm 135)) ;(:start (bar-to-sec '(qe) :bpm 135) :len (bar-to-sec '(e) :bpm 135)) ;(:start (bar-to-sec '(0) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) ;(:start (bar-to-sec '(0) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) ;(:start (bar-to-sec '(0) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) ;(:start (bar-to-sec '(0) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) (:start (bar-to-sec '(0) :bpm 135) :len (bar-to-sec '(w) :bpm 135)) (:start (bar-to-sec '(0) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(0) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(0) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(0) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(s) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(s) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(s) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(s) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(q) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(q) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(q) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(q) :bpm 135) :len (bar-to-sec '(q) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e.) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) ; (:start 1.3 :len 2.0) ))) (play-mix 'mixA)Dear Janusz,
Can we make a play-mix many different tracks playing at the same time, like a ps function with audios each one processing one different sample ?
How to save the play-mix to a file on disk ?
Best
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Can be done with
(bar-to-sec '(w) :bpm 135)(make-mix 'mixA '(:audio "E:/Opmo_win_work/opusmodus/Opusmodus/Media/Audio/cw_amen10_135.wav" :segments ((:start 0.0 :len 1.778) (:start 0.0 :len 1.778) (:start 0.0 :len 1.778) ; (:start 1.3 :len 2.0) ))) (play-mix 'mixA)Thanks a lot, Jon !!
cw_amen10_135.wav - name it that way
(make-mix 'mixA '(:audio "E:/Opmo_win_work/opusmodus/Opusmodus/Media/Audio/cw_amen10_135.wav" :segments ( (:start 0.0 :len (bar-to-sec '(w) :bpm 135)) (:start 0.0 :len (bar-to-sec '(h) :bpm 135)) (:start 0.0 :len (bar-to-sec '(h) :bpm 135)) (:start 0.0 :len (bar-to-sec '(s) :bpm 135)) (:start 0.0 :len (bar-to-sec '(e.) :bpm 135)) (:start 0.0 :len (bar-to-sec '(e.) :bpm 135)) (:start 0.0 :len (bar-to-sec '(e.) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) (:start (bar-to-sec '(e) :bpm 135) :len (bar-to-sec '(e.) :bpm 135)) (:start (bar-to-sec '(s) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(s) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(s) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) (:start (bar-to-sec '(s) :bpm 135) :len (bar-to-sec '(s) :bpm 135)) ; (:start 1.3 :len 2.0) ))) (bar-to-sec '(s) :bpm 135) (play-mix 'mixA) -
FIND IT
(make-mix 'mixA '(:audio "E:/Opmo_win_work/opusmodus/Opusmodus/Media/Audio/cw_amen10_135.wav" :segments ((:start 0.3 :len 2.0) (:start 1.3 :len 2.0)))) (play-mix 'mixA)A problem in windows machine examples is that you have to reverse all backslash symbols from this "\" to "/' .
In windows It only works with right angled slashes, like this ////
A good idea would be a sample to BPM, BPM to length, ms to bpm, etc calculator to slice the audio / beats according to BPM, musical time, and quantize in length.
For example, in 60 BPM, each 1/16 length is equal to 240 bpm or 250 ms.
And a function to random beats musically.
Best
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Dear Friends,
With the audio tools in windows can we make some breakbeats, like chopping audio files, like beat slicing and starting in different parts of the audio file, like the video below (serato sample plugin), and also sync accurately with midi parts in Opusmodus ?
All the best !
Julio
SOME HISTORY
Here are some breakbeats (amen sample)
If possible, would be great to includ a sample of the amen beat inside the documentation with an example of breakbeat.
This function can also serve to launch samples of any nature for electroacoustic or mixed music.
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Sample Slicing, Chopping and Breakbeats
in Function Examples
Dear All,
One more question about it:
Is it possible to mix the result of a make mix and play-mix inside a ps function, alongside the internal synth or VST instruments ?
Can it be inside a ps function or does it need to be a def-score ?
The sync between audio and midi is good ?
Thanks,
Julio