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Found 4 results

  1. So today I finally got my licence for OM, and I'm extremely happy with it! I am really looking forward to control my OpenGL libraries and SuperCollider via OSC but I've been having some troubles trying to figure out how to set it up. I did find the OSC folder in the "third-party" party directory inside the OM App but other than that there doesn't seem to be any documentation. My main question is, what do I need to do in order to get OSC running? I thought I wouldn't need the OSC packages because they're already inside the App but OM doesn't recognise the "sb-bsd-sockets", or any other imports for that matter. The supplied Readme file says I need to: But the first options redirect me to the same files already inside the OM App and asdf install seems to be very out of date. I'm guessing it's something really simple but I've never installed Lisp packages or dealt with this stuff before, so any help would be very welcome! Thanks, - Jor
  2. Hello, I am working on a sound installation for two voices (using Soniccouture's Geosonics VST plugin and a vibraphone VST plugin running through a computer). The source of the data is taken live from the internet and is actually API weather data from a city in South Korea. The piece will play for 2 hours every night between early December and early March. The trouble I am having is how to transform the different fragments of weather data into data I could use within Opusmodus. Here's the type of data that I get according to each parameter (the options are either floating points, integers, or T/F). All of this is on my computer as OSC signals. 1. wind direction: floating points, between 0 and 360.0 2. wind speed: floating points 3. sky code (i.e., clear, cloudy, rain, snow): integers 4. precipitation type: integers (codes for each type of precipitation) 5. temperature (celcius): floating points 6. temperature minimum: floating points 7. temperature maximum: floating points 8. humidity: floating points (representing percentage, example 31.1% = 31.1) 9. pressure: float points (time of writing this, pressure of the place I was looking at was 1008.9 while here in Seoul, the pressure is 922.8) 10. lightning: True or False option My questions are: - How can I receive OSC signals within Opusmodus? Is there a function that allows me to do this? - I've never used the Live Coding function in Opusmodus although I've got a basic knowledge of live coding within other environments such as SuperCollider, Sonic Pi, and Max/MSP. I would like to have the data control the live coding functions modulate the music as it plays live. I would really, really appreciate any advice I may get on this. I don't mean to have the community here 'do everything' for me, but I'd appreciate any direction I may get in successfully accomplishing this project. Thanks very much and sorry for any trouble, Hasan
  3. The OSC library is build in version 1.2.20424, therefore there is no need to load the library with QUICKLISP anymore. About OSC library: https://github.com/zzkt/osc
  4. Hi, Is there support for open sound control in Opusmodus? I mean, can we send/receive OSC commands by writing Lisp code, for example to talk to Reaktor or MAX, for example? Regards, Rangarajan
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