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hujairi posted a topic in Score & MethodsHello, I am working on a sound installation for two voices (using Soniccouture's Geosonics VST plugin and a vibraphone VST plugin running through a computer). The source of the data is taken live from the internet and is actually API weather data from a city in South Korea. The piece will play for 2 hours every night between early December and early March. The trouble I am having is how to transform the different fragments of weather data into data I could use within Opusmodus. Here's the type of data that I get according to each parameter (the options are either floating points, integers, or T/F). All of this is on my computer as OSC signals. 1. wind direction: floating points, between 0 and 360.0 2. wind speed: floating points 3. sky code (i.e., clear, cloudy, rain, snow): integers 4. precipitation type: integers (codes for each type of precipitation) 5. temperature (celcius): floating points 6. temperature minimum: floating points 7. temperature maximum: floating points 8. humidity: floating points (representing percentage, example 31.1% = 31.1) 9. pressure: float points (time of writing this, pressure of the place I was looking at was 1008.9 while here in Seoul, the pressure is 922.8) 10. lightning: True or False option My questions are: - How can I receive OSC signals within Opusmodus? Is there a function that allows me to do this? - I've never used the Live Coding function in Opusmodus although I've got a basic knowledge of live coding within other environments such as SuperCollider, Sonic Pi, and Max/MSP. I would like to have the data control the live coding functions modulate the music as it plays live. I would really, really appreciate any advice I may get on this. I don't mean to have the community here 'do everything' for me, but I'd appreciate any direction I may get in successfully accomplishing this project. Thanks very much and sorry for any trouble, Hasan