# Velocities other than symbols

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Hi,

I have a list of 30 midi-velocities that I want to map to 30 pitches, how can I do that without converting the velocities into symbols? Is that possible in OM (it is not for human players but for virtual instruments)?

`(setf vel '(1 5 10 14 19 23 27 32 36 41 44 50 53 57 62 66 71 75 79 84 88 93 97 102 105 109 114 118 123 127))`

converted to symbols it looks like:

`(ppppp ppppp pppp pppp pppp ppp ppp pp pp pp p p mp mp mp mf mf f f f ff ff fff fff fff ffff ffff ffff fffff fffff)`

which is not as 'smooth' as I want it..but make-omn seems to handle only velocity-symbol or am I missing something?

thanks for help!

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What about floating point numbers velocity

```(make-omn :length '(e = = = = = = =)
:pitch '(c4 cs5 b3 c4)
:velocity '(0.1 0.2 0.21 0.32))
=> (e c4 0.1 cs5 0.2 b3 0.21 c4 0.32 0.1 cs5 0.2 b3 0.21 c4 0.32)```

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On 6/6/2017 at 11:32 AM, opmo said:

What about floating point numbers velocity

```
(make-omn :length '(e = = = = = = =)
:pitch '(c4 cs5 b3 c4)
:velocity '(0.1 0.2 0.21 0.32))
=> (e c4 0.1 cs5 0.2 b3 0.21 c4 0.32 0.1 cs5 0.2 b3 0.21 c4 0.32)```

thanks for the quick answer! So the floating point numbers velocity ranges from 0.1 to 0.99 or how do it relate to the 1-127 midi steps?

I want to create an as-smooth-as-possible crescendo from the lowest possible value to the highest over x steps..

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In the velocity documents you find all the answers.

Example

All 127 velocities in floating point numbers:

```(vector-to-velocity 0.1 1.0 (gen-integer 1 127) :type :float)
=> (0.1 0.11 0.11 0.12 0.13 0.14 0.14 0.15 0.16 0.16 0.17 0.18 0.19
0.19 0.2 0.21 0.21 0.22 0.23 0.24 0.24 0.25 0.26 0.26 0.27
0.28 0.29 0.29 0.3 0.31 0.31 0.32 0.33 0.34 0.34 0.35 0.36
0.36 0.37 0.38 0.39 0.39 0.4 0.41 0.41 0.42 0.43 0.44 0.44
0.45 0.46 0.46 0.47 0.48 0.49 0.49 0.5 0.51 0.51 0.52 0.53
0.54 0.54 0.55 0.56 0.56 0.57 0.58 0.59 0.59 0.6 0.61 0.61
0.62 0.63 0.64 0.64 0.65 0.66 0.66 0.67 0.68 0.69 0.69 0.7
0.71 0.71 0.72 0.73 0.74 0.74 0.75 0.76 0.76 0.77 0.78 0.79
0.79 0.8 0.81 0.81 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87
0.88 0.89 0.89 0.9 0.91 0.91 0.92 0.93 0.94 0.94 0.95 0.96
0.96 0.97 0.98 0.99 0.99 1.0)```

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2 hours ago, opmo said:

In the velocity documents you find all the answers.

Example

All 127 velocities in float point numbers:

```
(vector-to-velocity 0.1 1.0 (gen-integer 1 127) :type :float)
=> (0.1 0.11 0.11 0.12 0.13 0.14 0.14 0.15 0.16 0.16 0.17 0.18 0.19
0.19 0.2 0.21 0.21 0.22 0.23 0.24 0.24 0.25 0.26 0.26 0.27
0.28 0.29 0.29 0.3 0.31 0.31 0.32 0.33 0.34 0.34 0.35 0.36
0.36 0.37 0.38 0.39 0.39 0.4 0.41 0.41 0.42 0.43 0.44 0.44
0.45 0.46 0.46 0.47 0.48 0.49 0.49 0.5 0.51 0.51 0.52 0.53
0.54 0.54 0.55 0.56 0.56 0.57 0.58 0.59 0.59 0.6 0.61 0.61
0.62 0.63 0.64 0.64 0.65 0.66 0.66 0.67 0.68 0.69 0.69 0.7
0.71 0.71 0.72 0.73 0.74 0.74 0.75 0.76 0.76 0.77 0.78 0.79
0.79 0.8 0.81 0.81 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87
0.88 0.89 0.89 0.9 0.91 0.91 0.92 0.93 0.94 0.94 0.95 0.96
0.96 0.97 0.98 0.99 0.99 1.0)```

Thanks!

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