Cliff Posted March 14, 2022 Share Posted March 14, 2022 Would it make sense to add a custom function for the Perlin noise random number generator to OM library ? I guess for musical context 1-dimensional suffices. Perlin noise is a kind of gradient noise invented by Ken Perlin around the end of the twentieth century and still currently heavily used in computer graphics, most notably to procedurally generate textures or heightmaps. It has some nice features yielding smooth texture. The function might extend the usual (vector-smooth x (gen-white-noise y)) approach. There seems to be some (as far as I understand 2d) open-source implementations in CL (1, 2), I cannot judge as my LISP knowledge yet is too limited. Quote Link to comment Share on other sites More sharing options...
opmo Posted March 14, 2022 Share Posted March 14, 2022 The code can be found here: Perlin noise - Rosetta Code ROSETTACODE.ORG Quote Link to comment Share on other sites More sharing options...
Cliff Posted March 14, 2022 Author Share Posted March 14, 2022 Yes, same I found, see 1 in post. Quote Link to comment Share on other sites More sharing options...
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