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gen-perlin-noise function


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Would it make sense to add a custom function for the Perlin noise random number generator to OM library ? 

I guess for musical context 1-dimensional suffices.

 

Perlin noise is a kind of gradient noise invented by Ken Perlin around the end of the twentieth century and still currently heavily used in   computer graphics, most notably to procedurally generate textures or heightmaps. It has some nice features yielding smooth texture. The function might extend the usual (vector-smooth x (gen-white-noise y)) approach.

 

There seems to be some (as far as I understand 2d) open-source implementations in CL (1, 2), I cannot judge as my LISP knowledge yet is too limited.

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