Everything posted by AM
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Apple M1 Arm processor?
no "virtualization", just tried it at my own risk - doesn't work well - but I have a version on my Intel Mac and can wait 🙂
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Apple M1 Arm processor?
I'm testing (for fun) the M2 with opusmodus (intel, a little wobbly on silicon) - of course I still have a copy on my intel-mac, just for fun! but the combination is really good. I calculate/play something in OPUSMODUS, sending by OSC to MAX/MSP and further to ABLETON LIVE; as a heavy test, the same thing in parallel to REAPER. everything with different plugins. no jerks, no glitches. That will be really great, this combination - when OPMO officially runs on silicon! then PROCESSING can also run in parallel 😄 @opmo: thx a lot for all the special functions you have coded for me/us over the last few years, very specific/individual solutions for me, my work!! testiing all.mov
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Apple M1 Arm processor?
Didn't you read this (the compatibility) when you made the update, bought a new computer? I always check that - always. Also with MaxMsp, Avid Sibelius, Pro Tools ... SIBELIUS i think AVID SIBELIUS is not yet officially ready for VENTURA either, and M1 only under the Rosetta 2 translation layer. macOS 11 (Big Sur), OS12 (Monterey) and M1 Support for Avid Products AVID.SECURE.FORCE.COM Music notation software, macOS Ventura, and Apple Silicon [updated] - Scoring Notes WWW.SCORINGNOTES.COM How Sibelius, Finale, Dorico, MuseScore, and Notion are faring on Apple's Ventura operating system and Apple Silicon-powered hardware.
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Max msp
some tests/ideas
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Make arpeggio
i think you should code it yourself, then you'll get what you want 😄 greetings andré
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gen-summationsakkord / claus kühnl
an example with 2 pitches = 2 intervals, with microtonal quantification (sort-asc (remove-duplicates (pitch-melodize (append (gen-summationsakkord '(3 5) :typ 'ks :gedachter-grundton 'db0 :quant nil) (gen-summationsakkord '(5 7) :typ 'ks :gedachter-grundton 'db0 :quant nil))))) (sort-asc (remove-duplicates (pitch-melodize (append (gen-summationsakkord '(3 5) :typ 'gs :gedachter-grundton 'db0 :quant nil) (gen-summationsakkord '(5 7) :typ 'gs :gedachter-grundton 'db0 :quant nil)))))
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gen-summationsakkord / claus kühnl
here ist some code to generate "Summationsakkorde" (CLAUS KüHNL)... have a look to the PDF... (from the book "Claus Kühnl: Beiträge zu einer HArmonielehre 2000" Friedrich Hofmeister Musikverlag. p.42+) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defun gen-summationsakkord (primaerint &key (n 10)(typ 'ks) (gedachter-grundton 'c0) (quant 1/2) (chord t)) (let ((partial-reihe (hertz-to-pitch (harmonics gedachter-grundton 100 :type :hertz) :quantize quant)) (partial-liste (remove-duplicates (append primaerint (list (sum primaerint)) (loop repeat n with k-int = (sum primaerint) with g-int = (sum primaerint) with a = (first primaerint) with b = (second primaerint) collect (cond ((equal typ 'ks) (setf k-int (+ (car primaerint) k-int))) ((equal typ 'gs) (setf g-int (+ (second primaerint) g-int))) ((equal typ 'fibo) (shiftf a b (+ a b))))))))) (if (null chord) (position-filter (x-b partial-liste 1) partial-reihe) (chordize (position-filter (x-b partial-liste 1) partial-reihe))))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (gen-summationsakkord '(2 3) :typ 'ks :gedachter-grundton 'c2) (gen-summationsakkord '(2 3) :typ 'gs :gedachter-grundton 'c2) (gen-summationsakkord '(2 3) :typ 'fibo :gedachter-grundton 'c2) (gen-summationsakkord '(2 3) :typ 'ks :gedachter-grundton 'c2 :quant nil) (gen-summationsakkord '(3 4) :typ 'ks :gedachter-grundton 'f1) (gen-summationsakkord '(3 4) :typ 'gs :gedachter-grundton 'f1) (gen-summationsakkord '(3 4) :typ 'fibo :gedachter-grundton 'f1) Doc - 03.08.2022 - 20-41.pdf
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Make arpeggio
in general: you have to define exactly what you want (in a limited number of cases), if you change your idea along the way, you have to adapt the CODE again... look at the CODE, and the EVENT etc... ;; you have to define al longer length-value in EVENT: (* 4 1/8) = 1/2 => in EVENT '(h c4e4g4b4 mf ten) (setf event '(h c4e4g4b4 mf ten)) (gen-arpeggio* event :rhy '(1/8) :offset nil)
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Make arpeggio
here's a correction (bug) and a variant: okay... you want to "sum" the rests in a sequence 0, 2 ,3, 4 ... by -1/24 rhy. (a special version) so i have to code this case as option. take the new version and use :offset 1 (defun gen-arpeggio* (event &key (rhy'(1/28)) (legato nil) (offset nil)) (let* ((pitches (melodize (omn :pitch event))) (length (car (omn :length event))) (velo (car (omn :velocity event))) (art (car (omn :articulation event))) (rhy (gen-repeat 10 rhy)) (arpeggio-voices (loop repeat (length pitches) for i from 0 to (1- (length pitches)) for j in pitches for rhy in rhy collect (if (= i 0) (length-adjust length (list rhy j velo art)) (length-adjust length (append (gen-length (if (null offset) (list i) (list (+ i offset))) (* -1 rhy)) (list rhy) (list j) (list velo) (list art))))))) (assign-variable 'voice (if (null legato) arpeggio-voices (loop for x in arpeggio-voices collect (length-legato x)))))) (setf event '(q c4e4g4b4 mf ten)) ;;; now it works correct (gen-arpeggio* event :rhy '(1/8 1/12 1/16 1/20)) (list voice1) (list voice2) (list voice3) (list voice4) ;;; what makes intuitiv sense (old version/result) (gen-arpeggio* event :rhy '(1/24) :offset nil) ;; with OFFSET nil: the rests at the beginning are: ;; * 0 rhy ;; * 1 rhy ;; * 2 rhy ;; * 3 rhy (list voice1) (list voice2) (list voice3) (list voice4) ;;; what are you looking for... (gen-arpeggio* event :rhy '(1/24) :offset 1) ;; with OFFSET 1: the rests at the beginning are: ;; * 0 rhy ;; * 2 rhy ;; * 3 rhy ;; * 4 rhy (list voice1) (list voice2) (list voice3) (list voice4)
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Make arpeggio
you're welcome!
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Make arpeggio
here is a possible solution... ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; THE FUNCTION ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defun gen-arpeggio (event &key (rhy'(1/28)) (legato nil)) (let* ((pitches (melodize (omn :pitch event))) (length (car (omn :length event))) (velo (car (omn :velocity event))) (art (car (omn :articulation event))) (rhy (gen-repeat 10 rhy)) (arpeggio-voices (loop repeat (length pitches) for i from 0 to (1- (length pitches)) for j in pitches for rhy in rhy collect (if (= i 0) (length-rational-quantize (list rhy j velo art) :round length) (length-rational-quantize (append (gen-length (list i) (* -1 rhy)) (list rhy) (list j) (list velo) (list art)) :round length))))) (assign-variable 'voice (if (null legato) arpeggio-voices (loop for x in arpeggio-voices collect (length-legato x)))))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; IT WORKS LIKE THAT ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; type in ONE single-event (l p v a) with CHORD... for example: (setf event '(q c4e4g4b4 mf ten)) ;;; evaluate the function (with a arpeggio-length, for example :ryh 1/28) (gen-arpeggio event :rhy 1/28) ; now the the result are "bounded" on 4 voices/variables = the number of the chord-pitches ; => (voice1 voice2 voice3 voice4) ;;; list every variable, so you will have the four "arpeggio-rhythm/times", so you can use that for 4 parts on your score (list voice1) (list voice2) (list voice3) (list voice4) ;;; VARIANTS AND OPTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; if you choose ":legato t" => all the voices are like with PEDAL played (gen-arpeggio event :rhy 1/28 :legato t) ;;; if you want to put/merge all that into ONE VOICE just: (merge-voices voice1 voice2 voice3 voice4) => (7q c4 ten e4 ten g4 ten b4 ten -7h.) ;;; if you want to have different rhy's just do it like that (gen-arpeggio event :rhy '(1/28 1/20 1/12 1/8)) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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gen-hoquetus
try this (it's an old function/setup, sorry)... works for me.... 1) evaluate all 2) evaluate score ;; gen-hoquetus.4 ;;; andré meier / 27-4-2016 ;;; write a instrumentation-list (instrument + techniques + velocity), pitch-list ;;; and length-list. the gen-hoquetus-function will split the melody ;;; off... in any possibilities, techniques/articulations/velocities will be added ;;; this is only a function i coded for my actual work... perhaps you could use ;;; it or code it properly :-) ;;; HAVE FUN! regards, andré (setq instrumentation '(((pno ponte ppp)) ((vn pizz p)) ((vn pizz f) (va ponte f)) ((pno tasto ff)) ((pno pizz fff)) ((vn tasto mf) (pno ord ff) (vc tasto mf) (trp ord pp)) ((trp mute pp) (vn ponte mf)))) ;; mainfuction: (defun gen-hoquetus.4 (filtered-instrument &key pitch length instrument-list) (let ((events (generate-events.4 length pitch :optional_data instrument-list))) (filtering-color.4 filtered-instrument events))) (gen-hoquetus.4 'vn :pitch '(c4 d4 e5 f6) :length '(1/32 2/32 3/32 4/32) :instrument-list instrumentation) ;; subfunctions (defun generate-events.4 (durations pitches &key (velocity '(mf)) (articulation '(-)) (optional_data 'nil)) (loop repeat (length durations) with cnt-d = 0 with cnt-rest = 0 when (> (nth cnt-d durations) 0) collect (list (nth cnt-d durations) (nth cnt-rest pitches) (nth cnt-rest velocity) (nth cnt-rest articulation) (nth cnt-rest optional_data)) and do (incf cnt-rest) and do (incf cnt-d) else collect (list (nth cnt-d durations) 'nil 'nil 'nil 'nil) and do (incf cnt-d))) (defun filtering-color.4 (selected-color event-stream) (loop for i in event-stream with match = 0 append (loop for x in (fifth i) when (equal (first x) selected-color) do (setq articulation (second x) velocity (third x)) and do (setq match 1)) when (and (= match 1) (> (first i) 0)) append (list (first i) (second i) velocity articulation) else collect (* -1 (abs (first i))) do (setq match 0))) ;; OMN_EXAMPLE: (setq pitches (midi-to-pitch '(60 61 62 63 64 65 66 67 68 69 70))) ; only an example (setq lengths (gen-length '(1 2 3 -4 5 6 5 -4 3 -2 1) 1/16)) ; only an example (setq instrumentation (loop repeat 10 collect (rnd-pick '(((pno ponte ppp)) ; only an example ((vn pizz p)) ((vn pizz f) (va ponte f)) ((pno tasto ff)) ((pno pizz fff)) ((vn tasto mf) (pno ord ff) (vc tasto mf) (trp ord pp)) ((trp mute pp) (vn ponte mf)))))) (def-score hoquetus.4 (:title "score title" :key-signature '(c maj) :time-signature '(4 4) :tempo 120) (trumpet :omn (gen-hoquetus.4 'trp :pitch pitches :length lengths :instrument-list instrumentation) :channel 1) (piano :omn (gen-hoquetus.4 'pno :pitch pitches :length lengths :instrument-list instrumentation) :channel 2) (violin :omn (gen-hoquetus.4 'vn :pitch pitches :length lengths :instrument-list instrumentation) :channel 3) (viola :omn (gen-hoquetus.4 'va :pitch pitches :length lengths :instrument-list instrumentation) :channel 4) (violoncello :omn (gen-hoquetus.4 'vc :pitch pitches :length lengths :instrument-list instrumentation) :channel 5))
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permute by rule
an idea (permutationsfaktor) used by HELMUT LACHENMANN for many of his pieces - to organize/build his strukturnetz. from an article by PIETRO CAVALLOTTI ("Die Funktion des Strukturnetzes am Beispiel von Mouvement (- vor der Erstarrung)")
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random orchestration
- permute by rule
(defun permute-by-rule (n rule row) (append (list row) (loop repeat n collect (setf row (position-filter rule row))))) ;; row => a row (or a list) ;; n => number of generations ;; rule => new position/order in every generation - keep attention it's 0-based!!! => for 12 pitches use 0 to 11 (permute-by-rule 20 '(2 0 1 5 11 3 8 6 4 9 10 7) (make-scale 'c4 12))- mapping a 2d-field to chords
here is a function to MAP a 2d-field to chords (via intervals) // an idea i got from "Nierhaus - Algorithmic Composition" - Cellular Automata (p. 198). so you can "import/map" some GAME-OF-LIFE configurations or whatelse (a pixel photo?) // the PITCH-MAPPING is like in Miranda's CAMUS. ;; FUNCTION ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defun 2d-field-to-chord (matrix &key (start 'c4) (merge-chords nil)) (let* ((int-horizontal (x+b (loop for x in (loop for i in matrix collect (position-item 1 i)) when (not (null x)) collect x) 1)) (int-vertical (x+b (loop repeat (length matrix) for n = 0 then (incf n) when (not (null (position-item 1 (nth n matrix)))) collect n) 1)) (chords (loop for h in int-horizontal for v in int-vertical append (loop for z in h collect (chordize (interval-to-pitch (list z v) :start start)))))) (if (null merge-chords) chords (chord-pitch-unique (chordize (flatten chords)))))) ;; interval-matrix ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; numbers are intervals (inverted order then in the book) ;; (different sizes are possible) (setf matrix #|1 2 3 4 5 6 7 8 9 etc..|# #|1|# '((1 0 0 0 0 0 0 0 0 0 0 0) #|2|# (0 1 0 0 0 0 0 0 0 0 0 0) #|3|# (0 0 1 0 0 0 0 0 0 0 0 0) #|4|# (0 0 0 0 0 0 0 0 0 0 0 0) #|5|# (0 0 0 0 0 0 0 0 0 0 0 0) #|6|# (0 0 0 0 0 0 0 0 0 0 0 0) #|7|# (0 0 0 0 0 0 0 0 0 0 0 0) #|etc..|# (0 0 0 0 0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0 1 0 0 0) (0 0 0 0 0 0 0 0 0 0 0 0) (0 0 0 0 0 1 0 0 0 0 0 0) (0 0 0 0 0 0 0 0 0 0 0 0))) (2d-field-to-chord matrix) (2d-field-to-chord matrix :start 'd4) (2d-field-to-chord matrix :merge-chords t) (2d-field-to-chord matrix :merge-chords t :start 'd4) ;; as a scale (sort-asc (melodize (2d-field-to-chord matrix :merge-chords t))) ;; with rnd-generated field (by probability) (progn (setf matrix (loop repeat 32 collect (loop repeat 32 collect (prob-pick '((0 0.97) (1 0.03)))))) (2d-field-to-chord matrix)) (progn (setf matrix (loop repeat 32 collect (loop repeat 32 collect (prob-pick '((0 0.99) (1 0.01)))))) (2d-field-to-chord matrix :merge-chords t))- Number of beats per measure
yes, but it's - in my opinion - not very clear like that. difference: what you see and... what you get... i always write it like this: '((-e e a3f4d5 q f4d5a5) (q a3e4c5 q e4c5a5) (-e e a3g4e5 h g4e5a5))) it makes more practical sense to me ... but my functions works for BOTH- Number of beats per measure
violà ... here's a solution... but: you have a wrong OMN-structure in your code (-e a3f4d5 q ... => a rest followed by a pitch, i corrected it (setf omnlist '((-e q f4d5a5) (q a3e4c5 q e4c5a5) (-e h g4e5a5))) (defun countbeats (omnlist &key (denom '1/8)) (loop for i in omnlist collect (/ (sum (abs! (flatten (omn :length i)))) denom))) (countbeats omnlist) => (3 4 5) (countbeats omnlist :denom 1/16) => (6 8 10)- Vienna Variations
your code would be very interesting 🙂- Pairs of digits as sublists?
here is a pure LISP/CCL solution (loop for i from 1 to 100 collect (list (1+ (random 2)) i)) => ((1 1) (2 2) (2 3) (2 4) (1 5) (1 6) (1 7) (2 8) (1 9) (1 10) (1 11) (1 12) (2 13) (2 14) (1 15) (2 16) (2 17) (2 18) (2 19) (2 20) (1 21) (2 22) (2 23) (1 24) (2 25) (2 26) (1 27) (2 28) (2 29) (2 30) (2 31) (2 32) (2 33) (1 34) (2 35) (2 36) (1 37) (1 38) (2 39) (1 40) (1 41) (1 42) (1 43) (2 44) (2 45) (2 46) (2 47) (1 48) (2 49) (1 50) (2 51) (1 52) (2 53) (1 54) (1 55) (1 56) (2 57) (2 58) (1 59) (2 60) (1 61) (1 62) (1 63) (2 64) (1 65) (1 66) (2 67) (1 68) (1 69) (2 70) (2 71) (2 72) (1 73) (1 74) (2 75) (1 76) (1 77) (2 78) (2 79) (1 80) (2 81) (2 82) (1 83) (2 84) (2 85) (1 86) (1 87) (2 88) (2 89) (1 90) (2 91) (1 92) (1 93) (1 94) (2 95) (2 96) (2 97) (1 98) (1 99) (2 100)) as a function (defun pairs (n) (loop for i from 1 to n collect (list (1+ (random 2)) i))) (pairs 200)- score-player latency??
if you are interested, i could show you some SOFTWARE to calculate really special tempo curves, in a very handy way. just write me a PM....- score-player latency??
step by step => every code-line for itself cmd-E! i have also some LATENCY with conTimbre-player... but that's LISP in realtime the score player wasn't even intended to play things in parallel (i made a HACK from a HACK :-)). for precise POLYTEMPO things it is best to work via OSC and an external PLAYER (that's how I do it). I only need it in OPMO for sketching- score-player latency??
i am very thankful for the HACK. lisp is not a language for real-time things, but for me it suits the approximate simulation perfectly!! thanx janusz!! 🙂 but: you can try out how it is not to evaluate everything at once, step by step, maybe then there will be less LATENCY?- play polytempo -> code/examples
unfortunately i have no experience with DAW + polytempo... i always needed it for live-instrumental music- pitch-trajectory
thanx, stephane! you are my OPMO-function-MASTER! 🙂 - permute by rule