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An overview of the Music Composition system, highlighting techniques for controlling complexity.
In this video we explore how we can control SuperCollider synthesizers via Opusmodus, thereby merging the fascinating worlds of sound design and Composition.
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In this video we learn about the various methods cl-collider exposes to manipulate recorded sound (samples), we look at regular Samplers, as well as Granular synthesis. In addition we briefly look into FX and 'probability' based sample control.
The code file with samples:
Working with Samples in Opusmodus.zip
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In this video we take an existing MIDI file and use it to create new melodies and rhythms in Opusmodus. We also show a very convenient way to create envelopes and control synth parameters, which we can then record.
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In this video we explore the Counterpoint function, and I show you how to create a Drum and Bass (DnB) track, all in Opusmodus.
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Working with Orchestral libraries often requires sending keyswitches and CC values to your virtual instruments. Opusmodus makes this process very easy, by allowing you to create your own soundsets for all your virtual instruments as well as hardware devices.
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We admit, the title of the video might be slightly misleading.. Here, rather than controlling a modular system directly, we explore how to manipulate and work with recorded modular samples in Opusmodus. All sounds were recorded at Superbooth '24 in Berlin. This is the first part of a series on Modular synthesis with Opusmodus.
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In this video we dive into creating melodies with vectors, how to split those lines for multiple voices, and add interesting rhythmic and melodic variations. We will also use our own Supercollider Synths for playback, making some interesting sounds along the way.
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