• # Reference

Learning Opusmodus

Lesson 1-30 is a sequence of tutorial guides to composing with Opusmodus. A score-script and its tutorial guide are designed to be studied side-by-side. Here below is a summary of each Lesson of the 30 section of the Guide.

## Lesson 1. Creating and Processing a List

Pattern #1 from Slonimsky’s Thesaurus is the pitch source of this and almost all the following Lessons. The function SPAN demonstrates how pitch patterns can be spanned to rhythm. Working with PITCH-TRANSPOSE

## Lesson 2. Introducing OMN

Demonstrates how an OMN list is 'made'. How to use MAKE-OMN to Audition pitch, length and dynamics simultaneously.

## Lesson 3. Defining Chords

How to make chords and use looping inside a metric space. Using GEN-REPEAT.

## Lesson 4. Rhythm, Repeats and Random Seeds

Producing rhythmic variety with LENGTH-WEIGHT. Introducing the control of the random keyword :seed. How the rest-length works where pitches 'skip' rests.

## Lesson 5. List Processing

Writing lists (( ) ( ) ( )) or using the LISP primitive LIST to contain groups of pitches ((c4 cs4 fs4 g4 c5) (c4 cs4 fs4 g4 c5) (c4 cs4 fs4 g4 c5)  . . .) rather than (c4 cs4 fs4 g4 c5 c4 cs4 fs4 g4 c5 c4 cs4 fs4 g4 c5)

## Lesson 6. Structure

Creating an A B A structure with ASSEMBLE-SEQ. Introducing DISPLAY-MIDI and COMPILE-SCORE. Saving a Midifile to a personal folder location.

## Lesson 7. Retrograde, Transpose and Sections

How the :section keyword controls processing in sub-lists. Functions GEN-RETROGRADE and PITCH-TRANSPOSE.

## Lesson 8. Changing Metre

How to change metre by creating sub-lists of different lengths to make 2/4 3/8 2/4 3/8 2/4. Using the function MCLIST to place dynamics in specific bars.

## Lesson 9. The Bass Part

Creating a slower and distinct bass part with GET-SPAN and FILTER-FIRST.

## Lesson 10. Gesture

Make melodic gestures with GEN-WHITE-NOISE. Viewing the output in LIST-PLOT. Using VECTOR-MAP and VECTOR-SMOOTH

## Lesson 11. Adding an Inner Part

Adding an inner part from GEN-WHITE-NOISE. Using functions PITCH-MIX and PITCH-INVERT.

## Lesson 12. Pitch Variation and Articulation

An A B A structure. Using GEN-MARKOV to create the B section. Adding an articulation: stacc.

## Lesson 13. Working with Binary Rhythmics

Creating a binary rhythm with GEN-BINARY-RND. Using BINARY-MAP to make pitch and rhythm patterns.

## Lesson 14. Further Working with Binaries

Using GEN-BINARY-REMOVE to create new rhythms by removing targeted pitches.

## Lesson 15. Simplifying Melodic Texture

How to use GEN-BINARY-CHANGE and GEN-BINARY-ANACRUSIS: to reduce the number of repeated pitches. Working with LENGTH-MERGE to 'add-up' repeated adjacent and similar pitches and lengths. Pitch looping in the left hand.

## Lesson 16. Ambitus

Ambitus functions are used to fit a list of pitches into a defined range or instrument compass. Three different approaches create new material from a simple pitch series: AMBITUS, AMBITUS with flat-invert and AMBITUS with series. Look out for GEN-PAUSE to make a 'silent' section in the piano left-hand.

## Lesson 17. Working with Integers

Much of the composing here uses integer functions before the output is converted into pitch. The function ASSEMBLE-MAP makes mixtures of texture in the right hand. Articulation and dynamics are featured to highlight metre changes.

## Lesson 18. A Chorale with Integers

Creating 4-part chords from rows of integers. Using PITCH-MIX, the global seed function INIT-RND and employing a fermata at the end of each phrase.

## Lesson 19. Randomization and Variation

Creating binary rhythmics with COMBINATION2 and then randomising orders of lists with RND-ORDER. The PITCH-EXPANSION-SERIES function is used to generate variants on the 5-note theme by interval variation.

## Lesson 20. Skipping, Swallowing and Pausing

Two different ways of mapping note-length to pitch within a list. The default 'skip' and the binary template 'swallow' are put together in a single texture, and the function GEN-PAUSE articulates moments of silence in sections.

## Lesson 21. Mapping, Substituting and Interleaving

Deriving chords from rows of pitches. Making a chord progression using SUBSTITUTE-MAP. Creating melodies from chords using PITCH-MELODIZE. Moving melodies and chords between both hands with INTERLEAVE-MAP.

## Lesson 22. Lengths and Rhythms

Creating variables as rhythmic lists from note-lengths and rest-lengths. Using the note-length shorthand function QL. Mapping a pitch range to a pattern of vectors produced by the sine-wave generator GEN-SINE.

## Lesson 23. Intervals and Rows

Using some of the many functions associated with composing with intervals and serial techniques. Producing and auditioning a rhythmic sketch before adding pitches. Pitch material developed from a single pitch-class set.

## Lesson 24. Tonality 1

Making 'original' tonalities with CREATE-TONALITY. Function tools TONALITY-MAP. HARMONIC-PATH and TONALITY-SERIES are introduced for making and mapping integers lists onto defined tonalities.

## Lesson 25. Tonality 2

A Slonimsky pattern and the all-interval tetrachord use TONALITY-MAP and TONALILTY-SERIES to form left hand piano chords to the bass line of Giant Steps! Pitches and dynamics from the GEN-SINE function and a play of rhythmic variables build a left hand improvised 'solo'.

## Lesson 26. Chords to Parts

From the Chorale of Lesson 18 a version for piano trio is created. The de-mixing of chords into separate parts with PITCH-DEMIX is introduced and how string instruments with multiple articulations are included within DEF-SOUND-SET.

## Lesson 27. Merging Parts and Sequencing Score-Scripts

A piece in 3 parts for solo guitar demonstrates how polyphony can be notated on a single stave. The function MERGE-VOICES is used and features in the part 2 of the composition. Three separate score-scripts are present in this file and these are sequenced together in the final COMPILE-SONG expression using the keywords :start and :end.

## Lesson 28. Working with Libraries

A piece in Ragtime-style is made using pitch and rhythm material from user-defined Libraries. There are three functions associated with Libraries: CREATE-LIBRARY, DEF-LIBRARY and LIBRARY. There’s an example of how to use the sustaining pedal with the keyword :controllers.

## Lesson 29. Tempo Changes and Percussion

This piece is a version of Lesson 7 enhanced by tempo change and a Latin percussion part. It employs two different approaches to setting the keyword :tempo in DEF-SCORE: one with a simple tempo list containing tempo values configured to each bar/list; the second using delta time to enable smooth accellerando and rallentando across any number of bars. The percussion part shows some of the shorthand OMN notation for note-lengths and rest-lengths.

## Lesson 30. Clusters, Repeats and Ornaments

OM has a multi-keyword function GEN-CLUSTER. The function able to output chords, melodies and mixtures of the two. Here, two distinct sections of ‘cluster material’ are bound to additive rhythms and dynamics and made into OMN lists. A range of repeat signs, ornaments and articulations such as trill, acciaccatura, mordent, arpeggiation, glissando are added manually to these lists to further colour the music. The function GEN-PAUSE is used to split keyboard action between the hands.

• ### Introduction to Opusmodus

Contents A Contemporary Language for Making Music The Parametric World of Music The Parametric Instrument Learning Opusmodus : A Strategy Important Questions: Necessary Answers

A Contemporary Language for Making Music Composing, like most art-making, is a messy business, It is rarely radio in the head. You don’t turn it on and there it is. A composer goes searching for music. It’s out there somewhere, but it has to be detected, discovered, and then deciphered into music’s own language. To do this requires experiment and imagination.    In the 1980s MIDI provided a contemporary language for musical events that let us use computers for recording and editing already conceived ideas. But MIDI is not a natural language, and programming with it is a highly specialist task. Composers want and need a straightforward contemporary language for music that whilst relating to traditional staff notation, and MIDI too, enables the origination of novel ideas and new forms of making. Such a language is parametric: found in and used by Opusmodus.
The Parametric World of Music Musical events belong in a network of parameters: pitch, note duration and rhythm, dynamics, articulation, and at a higher-level tonality, harmony and musical structure itself. They are all connected. In Opusmodus, we are ‘Parametrical’.   Increasingly composers create novel musical events by interacting with musical parameters written or ‘found’ through separating them out, processing them, and then putting them back together again. Rhythms are constructed through additive and subtractive processes, pitch aggregates are formulated with magic squares and statistical algorithms, integers, intervals and random numbers are often starting points, ways to ‘make a mark’, to fill the blank page (or screen).   Many starting points in music composition are not based on sound at all, but on geometric structure, proportion, chaotic incidence, visual relationships, movement, poetry and prose. Whatever these may be they will need to be pulled somehow onto the musical stave. This remains the format our culture continues to invest in as a notation-led end result, the common currency of most music education, professional performers, ensembles and orchestras. Much new art and media music continues to reach us through such notated scores composed by bringing together those commonplace parametric elements.

The Parametric Instrument With a Parametric Instrument for Composing Music it becomes possible to network musical parameters into inherently variable, adaptive forms that combine into unique and often surprising continuously differentiated fields or systems. This is what Opusmodus does.   Musical practice in composition is no longer style-oriented or system-based. It can be everything and anything. Composers can be insatiably curious about the possibilities of phenomena that lie outside music, because so much around us is now understood and able to be captured as data. And so composers need the wherewithal to make conversions of such data to live in the parametric world of music. Opusmodus has the parametric tools to make this happen.   Don’t necessarily expect a previous experience with technology to open the door straightaway to what Opusmodus has to offer. This is not about point and click, play and record, copy and paste. It is about thinking and scripting; it is about building expressions made of functions that are able to process or generate one or many musical parameters and provide an output that can be seen and heard, instantly. Opusmodus provides a fast and robust feedback loop for musical ideas.
Learning Opusmodus : A Strategy If you’ve learnt a language there’s a similarity. You might go to a class or know a native speaker, then you can listen, copy and eventually talk. Otherwise you’ll use a CD and a book, or interact with a web-based tutor. At some point you’ll have to work on vocabulary, and maybe learn to write. The language of Opusmodus requires something similar.       • Take a look and listen to the example scores.
• Take a Tutorial.
• Browse the Documentation, the vocabulary of Opusmodus.
• Study the score-scripts.
• Modify these scores and start to write your own.   The tutorial resources can be accessed from within Opusmodus itself. You’ll find Quick Start, a guide providing the necessary basics. Then there are Lessons: a 30-part collection of score-scripts and text commentaries designed to be opened simultaneously.

Important Questions: Necessary Answers Be sure, you’ll find in all these learning resources something to fire up the imagination. Browse as much as you can, and begin to ask yourself what is it that makes up my musical language? What are the elements and common processes I already use when making a piece of music?   Do I know how a piece of my own music is composed? Is it really trial and error, continuous experimentation until it ‘sounds right’ or are there methods, techniques, pathways you’ve already established or invented? Such questioning is a highly recommended exercise. And if you don’t have the answers, learning Opusmodus will prove a unique way into musical literacy!     Whatever the answers to these questions, bite the bullet with one of the early tutorial guides. Approach these little score-scripts in a spirit of play. The more time you can devote to playful experimentation before starting on that next commission or project the better. Again, think of learning a foreign language. You may learn enough Italian in a Day with a CD to ‘get by’ but to understand and use the language you have to go further. It’s the same with Opusmodus. Learning takes time, but it will prove such an enriching process, and one that brings together understanding with knowledge: about the music you compose and how you compose it. If you are new to scripting, don’t shy away from the basics. Once you have them you won’t look back and all kinds of possibilities will open up.   Next page Reference

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Tutorial Guide 0
• ### Introduction to OMN the language

OMN is designed as a scripting language for musical events. It’s not about sounds themselves, it is about their control and organisation in a musical composition. As a linear script rather than a graphic stave, musical events can be transformed, extended, reorganised by powerful computer algorithms. Some sequencers and score writers provide basic algorithms, but they do not represent the way composers now think about the process of music composition. Composing has become such a multi-faceted process and takes ideas about structure and content from many disciplines: mathematics, astronomy, literature, the visual arts. As such it requires extensive mental resources and experience from the composer. Much of this is still done by hand and eye and brain because although computer systems do exist to help the process along they don’t provide what has become known as the composing continuum. This means that a single workspace and workflow environment has not been generally available that can take in the whole process of composing a piece - from first thoughts to a printed score and reference recording. Wouldn’t it be good to be able to do everything in one place?   Most composers acquire a bag full of musical tools to act on musical ideas. These still include those tools Bach used for repetition, inversion, retrograde, transposition, but with computer help musical material can be copied, cut, pasted and generally structured and orchestrated. Since the 1950s composers have been experimenting with tools and processes that take musical transformation into wholly new areas; of random numbers, fractals, statistical distribution, graphical plotting to name just a few. To use such experimental things it is composing with a script that is acknowledged as the most efficient and practical way forward. And to work with a script means working with a language: OMN.
Contents OMN and Musical Notation The Concept The Four Elements Length Pitch Velocity Attribute Repetition Assemble And Disassemble Algorithms The Way Forward

OMN and Musical Notation
The truly original aspect of OMN is that it has been designed to speak directly to traditional musical notation. Everything written in OMN script can be rendered instantly to notation and to a performance simulation. For most composers staff notation remains the common currency they have to work in and with. You couldn’t expect performers to read from a MIDI event display or indeed from OMN script. As the OMN language is laid out and explored we’ll see just how fully the language of music staff notation is mirrored. This is not just in the standard elements of rhythms, pitch and dynamics but in the vast library of musical attributes that cover the way pitches and rhythms are performed by different instruments and voices. So musical notation is always there. Whatever you write there can be an instant ’snippet’ rendered to view alongside your script.

The Concept
Most languages have developed orderings for parts of speech. Romance languages place the verb after the subject, and in the middle of the sentence. Germanic languages tend to conclude sentences with a verb. In music we’re used to the single intersection of pitch position on a stave line with a rhythmic symbol with or without a stem.   In developing a right concept for the OMN language much thought was given to choosing the most effective ordering of elements. Culturally our music is one governed by our past experiences, elements of musical tradition gathered through informal and formal musical education, and what is active in the memory. Descartes adage ‘Cogito ergo sum’ (‘I think, therefore I am’) remains an important cornerstone of an individual’s relationship with composing music. It is something known. It is a made thing; it possess architecture. We can say with confidence that we experience music in a hierarchical sequence of time, existence, dynamics and expression. So it is right that the linear ordering of OMN reflects this. In architecture this might be translated as dimension, materials, volume of space, decoration. These are established architectural parametrics able to form the basis for CAD rendering in the new parametric systems architects are now using to allow the conditions surrounding to influence design. OMN is a language wholly sympathetic to parametric composition in music.

The Four Elements
Length
OMN was created to think about the element of TIME first. After all we can be musical without a pitched note being present. If we are going to use the OMN script we need a reference guide to help us whilst we learn the language. What accompanies this introduction is a special dictionary of language terms arranged in the four elements that make up the concept. However, there are some necessary redefinitions required. TIME is a very general element that subdivides in music to rhythm and length. When we describe what makes up a rhythm in notation it is usually a mixture of symbols that have different lengths. So the OMN vocabulary uses the term LENGTH as its general title.  (q)
Pitch
The second element of the OMN language is PITCH. Although each piece of music is defined by the length of time, it only starts to EXIST as a proper musical entity when pitch is added.   (q c4)
Velocity
The third element of the OMN language is VELOCITY. Staff notation has a set of common symbols that are formed from the first letter of Italian words for degrees of intensity we want to attach to a note or a phrase. In OMN there are 12 such terms ranging from ppppp to fffff. OMN includes many symbols that can only be classed as Dynamics because they are not identified directly with a data value.
(e c4 mp)
Attribute
The fourth element of the OMN language is ATTRIBUTE. The number of general symbols and words used to describe expression in music is vast: tenuto, staccato, legato, trill, fermata etc... Many instruments, particularly those of the string family have their own vocabulary of technical expressive terms: pizzicato, sul ponticello, flautando. Remarkably these can be included in an OMN script and, if your sampler has a string effects library, these expressive instructions can be realised directly.
(e c4 mp trem)   Finally, there is SIMULTANEITY possible in the layering of attributes. This is achieved by the + symbol.   (q c4 mp trem+fermata)
Repetition
An important fifth element of REPETITION  is also present in the OMN language structure.   (q c4 q c4)
equals   (q c4 =)
Assemble And Disassemble
It is valuable to remember that the composer may need to create material one parameter at a time. OMN allows for discrete parameters to be brought together to make a composite list in OMN. By the same token it may also be necessary to focus on just a single parameter to develop further the argument of a composition. An OMN list can easily be disassembled into its component parts for such work to take place and then made back into an OMN list.   (disassemble-omn '(q c4 mp d4 e4 e f4 f g4)) => (:length (1/4 1/4 1/4 1/8 1/8) :pitch (c4 d4 e4 f4 g4) :velocity (mp mp mp f f) :articulation (- - - - -))   (make-omn :length '(q q q e e)           :pitch '(c4 d4 e4 f4 g4)           :velocity '(mp mp mp f f)) => (q c4 mp d4 e4 e f4 f g4)
Algorithms
OMN script responds directly to the Opusmodus library of algorithmic functions, and with keywords particular elements can be selected to be processed or not.   (pitch-transpose 6 '(q c4 mp d4 e4 e f4 f g4)) => (q fs4 mp gs4 bb4 e b4 f cs5)
The Way Forward
This introduction should set you on your way. With what has been covered here, the Tutorial Guide files will demonstrate how closely the OMN language can be integrated with algorithmic composing. In fact, when composing in this way you’ll often only write material in one parameter at a time. Although every function will read an OMN list, it’s often better to keep parameters apart to begin with. You’ll see this clearly in the Tutorial files.   There will be some music projects where writing directly in OMN is really necessary. Composing for voice is certainly one medium. There are examples in the How To section to demonstrate word setting with full attention given to syllabic splitting. For more experimental approaches to composing OMN can be integrated with the conversion of integers and intervals into the parameter of pitch. The Tutorials show how this can be achieved with examples that use pitch-class sets to create tone rows. OMN is a way of scripting the whole language of traditional staff notation and modes of experimental and conceptual composition using the tools of parametric modelling. It is a language that responds to the future of music presentation, as notation moves inextricably from the printed page to the backlit digital display.   New music technology has focused largely on production and presentation, whereas the conceptualisation and origination of new music requires a very different paradigm. Sequencer and Scorewriters continue to provide valuable ways into composition. Opusmodus provides the 3rd way forward, and one driven by its own notation script: OMN.   OMN is perfect for those ‘on the fly’ experiments that all composers make when they are starting out on a project. It is like having a piano close by to try out this or that, but one that always plays what’s written quite flawlessly. What is wonderful about scripting is that those experiments if successful can remain part of the score for the whole progress of the composition. With OMN a composing continuum can be achieved.   OMN may look a little hard to decipher at first, but once the logic is understood, be assured, OMN can be read with ease. OMN is the first notation that has been designed from the outset to communicate with MusicXML the de facto standard for communication of notated scores between different software applications. Opusmodus scripts can be converted seamlessly into both Midi and MusicXML.   Next page 1st Element - Length

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• Lessons