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One of my approaches to creating, for example, 'percussive textures'...is to combine different/simultaneous bpms. One way...rendering separate audio files at bpm's say at 53 bpm, 59 bpm, 61 bpm, 67 bpm, 71 bpm...then mixing those individual audio stems together. Or another approach, with a sequencer environment like 'Numerology Pro'...creating individual 'sequencer stacks', each having their own separate sequencer clock set to different bpm, to create realtime MIDI/audio version of example above (or other prime number combinations like 'Prime Pillars' and prime spirals). Note, this is different from basic polyrhythms, which are still within the fractional metrics of regular divisive system (probably Elliot Carter had some method/terms closer to what I described above?) Given my current relative inexperience in the Opumodus language...could the more experienced among you perhaps suggest any approach/techniques to consider in order to generate the same final result of having different bpms for different individual voices playing SIMULTANEOUSLY in final output? Thanks in advance